The Lemmings turn the cabin into a fun skating rink with their new skates. Grizzy gets annoyed by this and takes the skates and runs away. Wanting the skates back, the Lemmings go after Grizzy. During the chase, they fall into the wizard’s hut. Here the Lemmings find a historical helmet where you can control dreams any way you want. Grizzy realizes this and wants to try.